Monday, April 16, 2012

Not dead yet

This is not dead yet, I've had some things to work out, though.  Most recently I've had a bout of mental exhaustion and a fair few minor concerns.

What I've been doing with this over the last while has been as ideas come to me, but specifically:

  • Code tidying
  • Trying to break my game so I can find more bugs
  • Fixing Bugs that find
  • Using a better model for random NPC encounter, possible I will expand this for monsters
  • Wondering how the hell I can work in an exploration mode instead of a "click to go there" interface
  • Sifting through almost countless free music tracks that I can use
  • Looking for more stock art while I wait
  • Training for my next grade

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