Well, Anima has been hard at work with the combat engine, and I'm very impressed with what he/she has sent over thus far. All in all, as long as I get the artwork sent over before too much longer, I should be able to chug out a demo by the end of next month.
In the meantime, I'll keep on doing what I'm doing: filling out empty days, researching new ways to achieve the same effect with less fuss and creating new events. I estimate the demo release to encompass 7 full game days, whereas with the finished version I'm still aiming for 33.
I won't lie, I was actually starting to lose hope for this, but then I was pleasantly surprised.
No comments:
Post a Comment