Saturday, June 11, 2011

Yayyyy!

Well, Anima has been hard at work with the combat engine, and I'm very impressed with what he/she has sent over thus far.  All in all, as long as I get the artwork sent over before too much longer, I should be able to chug out a demo by the end of next month.

In the meantime, I'll keep on doing what I'm doing: filling out empty days, researching new ways to achieve the same effect with less fuss and creating new events.  I estimate the demo release to encompass 7 full game days, whereas with the finished version I'm still aiming for 33.

I won't lie, I was actually starting to lose hope for this, but then I was pleasantly surprised.

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