Well, as it says there, I found something I could consider interesting, but it will heavily depend on finding something else to make it work properly.
There exists in Ren'Py a random element code structure that I could adapt to call a random encounter, and to persue it further, I could arrange two versions of it to call a random NPC at times. However, the random encounter I'd wish for would have me use arrow keys for movement instead of a click interface. I'm sure movement binding is possible, but I really should concentrate on getting the core working perfectly first, and then break it with new stuff.
Basically it looks like a set array variable, eg:
renpy.random.choice([rat, bat, nightmare])
That sort of thing. Well, I gotta go do something a little more important now.
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